Wednesday, 2 March 2016

Chinon Camera


Chinon Camera

Using Unreal Engine 4 to render this camera and optimising the scene to get the best results with HDR lighting and high resolution textures. This was just a small project to test out how the rendering in UE4 would look to other renders. Thanks to the help of this this thread by Osman, im getting some real nice results.


Monday, 29 February 2016

Friday, 26 February 2016

Ocean Wave Shader

Here's a quick post on a ocean shader im building.


Iv build a wave system dose a ok job of looking like waves onto the beach. A lot of help come out of unreal 4's 'Water Planes' demo scene, using their build a s a base to make my shader off. 
I think i'll break the shader down in another post, because it a bit big atm and i need to clean it up. 
If anyone has some pointer that might be able to help me out plz let me know. 

Tuesday, 23 February 2016

Rally Bug Turbo

New name from Beetle Bug to Rally Bug Turbo. Tough id post concept art created by the Concept Artist. Heres a look and feel of the game we hope to create.