Iv build a wave system dose a ok job of looking like waves onto the beach. A lot of help come out of unreal 4's 'Water Planes' demo scene, using their build a s a base to make my shader off.
I think i'll break the shader down in another post, because it a bit big atm and i need to clean it up.
If anyone has some pointer that might be able to help me out plz let me know.
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