Monday, 9 November 2020

 https://drive.google.com/file/d/1DgZwUorfe1XErRumLbb1B7QhYRAwcP85/view?usp=sharing


Thursday, 16 June 2016

Unreal 4 Carbon Fiber Shader

Testing out some of the new features in unreal 4s newest version. Building this carbon fiber shader by creating a normal map fiber weave and using the clear coat feature in the material for a second sheen layer for the hardened outer shell.

Saturday, 2 April 2016

Small Changes to Materials

The vehicle main body have had a few tweaks to make a more efficient material of my workflow. The material now has more settings for the body paint, such as dirt mask input, reflections, wear and tear. This will greatly improve the quality of the look of the vehicle and give it more dynamic lighting to help it settle into the level more.



Wednesday, 2 March 2016

Chinon Camera


Chinon Camera

Using Unreal Engine 4 to render this camera and optimising the scene to get the best results with HDR lighting and high resolution textures. This was just a small project to test out how the rendering in UE4 would look to other renders. Thanks to the help of this this thread by Osman, im getting some real nice results.


Monday, 29 February 2016

Friday, 26 February 2016

Ocean Wave Shader

Here's a quick post on a ocean shader im building.


Iv build a wave system dose a ok job of looking like waves onto the beach. A lot of help come out of unreal 4's 'Water Planes' demo scene, using their build a s a base to make my shader off. 
I think i'll break the shader down in another post, because it a bit big atm and i need to clean it up. 
If anyone has some pointer that might be able to help me out plz let me know.