I use the Blog to post what i'm working on and to look back when my work wasn't so great. Its a sort of scrap book.
Monday, 19 December 2016
Thursday, 16 June 2016
Unreal 4 Carbon Fiber Shader
Testing out some of the new features in unreal 4s newest version. Building this carbon fiber shader by creating a normal map fiber weave and using the clear coat feature in the material for a second sheen layer for the hardened outer shell.
Monday, 23 May 2016
Thursday, 19 May 2016
Saturday, 30 April 2016
Sunday, 3 April 2016
Saturday, 2 April 2016
Small Changes to Materials
The vehicle main body have had a few tweaks to make a more efficient material of my workflow. The material now has more settings for the body paint, such as dirt mask input, reflections, wear and tear. This will greatly improve the quality of the look of the vehicle and give it more dynamic lighting to help it settle into the level more.
Monday, 21 March 2016
Second Beetle Body
Second body build with a different bonnet and mud flaps, also been fixing up the vehicle attachments.
Tuesday, 15 March 2016
Wednesday, 2 March 2016
Chinon Camera
Chinon Camera
Using Unreal Engine 4 to render this camera and optimising the scene to get the best results with HDR lighting and high resolution textures. This was just a small project to test out how the rendering in UE4 would look to other renders. Thanks to the help of this this thread by Osman, im getting some real nice results.
Monday, 29 February 2016
Friday, 26 February 2016
Ocean Wave Shader
Here's a quick post on a ocean shader im building.
Iv build a wave system dose a ok job of looking like waves onto the beach. A lot of help come out of unreal 4's 'Water Planes' demo scene, using their build a s a base to make my shader off.
I think i'll break the shader down in another post, because it a bit big atm and i need to clean it up.
If anyone has some pointer that might be able to help me out plz let me know.
Tuesday, 23 February 2016
Rally Bug Turbo
New name from Beetle Bug to Rally Bug Turbo. Tough id post concept art created by the Concept Artist. Heres a look and feel of the game we hope to create.
Thursday, 18 February 2016
Vehicle Update 12
Added a Dirt build up on the side of the car to make it look like it's been raced on a sandy terrain and textured the vehicles parts. Now the speed dials and side indicators are looking really nice. all most finished the build just need to work on the engine a bit more and play around with the vehicles blueprints.
Saturday, 13 February 2016
Wednesday, 10 February 2016
Vehicle Update 11
Been pushing the post possessioning setting playing around with PBR lighting and reflections, Really happy with the results.
Sunday, 7 February 2016
Vehicle Update 10
Not much to update on apart from major polygon clean up and UV's lot and lots of UV's! But now i can finally start detailing the body of the vehicle.
Thursday, 4 February 2016
Arch Vis Scene
Small warehouse scene im building, just been playing around with lighting.
Here's some changes iv made based off crit i was given, not quite finished tho, still going to add piping and other asses to break the symmetry up a little bit.
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