Thursday, 16 June 2016

Unreal 4 Carbon Fiber Shader

Testing out some of the new features in unreal 4s newest version. Building this carbon fiber shader by creating a normal map fiber weave and using the clear coat feature in the material for a second sheen layer for the hardened outer shell.

Saturday, 2 April 2016

Small Changes to Materials

The vehicle main body have had a few tweaks to make a more efficient material of my workflow. The material now has more settings for the body paint, such as dirt mask input, reflections, wear and tear. This will greatly improve the quality of the look of the vehicle and give it more dynamic lighting to help it settle into the level more.



Monday, 21 March 2016

Second Beetle Body

Second body build with a different bonnet and mud flaps, also been fixing up the vehicle attachments.