I use the Blog to post what i'm working on and to look back when my work wasn't so great. Its a sort of scrap book.
Tuesday, 22 October 2013
Sunday, 13 October 2013
Scene Blocked Out
So the scene is all blocked out, found some interesting
points to work out when it comes to the more detailed models. Did a quick lighting
set up to get an idea for how the lighting would look. I'm really happy how it
looking at the moment but if there's anything I'm missing please leave a
comment, so I can get to work on it thanks :).
Monday, 7 October 2013
A New Year Begins
So my second year has just stated and I've been given a ton
of work to do in the first week. The project I have been working on so far is
the hardsurface modeling. I'm going to be posting up as much work as I can. Please
leave feedback, it'll really help out in my development.
I've pick a corner with in the world of Jak and Dexter. I
found a piece of concept I really liked a decided to build it in Maya and up
the poly count, since the game has a shortage of them in the game. Though I
would make a more realistic looking garage with the A grave Zoomer being worked
on.
The Zoomer is the main focal point I want to work on, making
most of the peaces septet so I can place them wherever I want. also I've
blocked out the scene so now I roughly know where everything is going to go.
Saturday, 4 May 2013
GMUNK
Bradley G Munkowitz is a Design Director who specializes in motion graphics. He's worked on a number of films and adverts like Tron Legacy, Hyundai ads and much more. He has managed to make motion graphics turn it in to an art, taking it to a new level. The way Bradley uses of colour and light is just amazing, he creates worlds on ribbons of light. http://work.gmunk.com/GMUNK
Tor Frick
Tor Frick is a 3D artist who works
mainly in games using UDK to show cases his work. He's worked on
games such as Gears of war, bullet storm and Far cry,
all theirs games are very beautiful visually and the attention
to detail is outstanding bring a sense of realty to the modeling.
Tor Frick is very good at hard surfs modeling, he makes his model look
like they are high poly when they are low this is very good for
game props giving the max amount of detail. http://www.torfrick.com/info/FC3.html
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