Vehicle interior been woring in speed gages and a small radio, with a fire extinguisher for emergence
I use the Blog to post what i'm working on and to look back when my work wasn't so great. Its a sort of scrap book.
Saturday, 30 January 2016
Friday, 29 January 2016
Vehicle Update 08
Lots of work hes been done under the hood with the suspension and vehicle blueprints. now the steering wheel turns with the wheels, this will be the same with the speed gage and brake pedal. also now the physical materials now i can look into dynamic materials to make the vehicle more part of the environment.
Vehicle Dashboard is coming soon.
Saturday, 23 January 2016
Physical Materials and Particles
Been playing around with vehicle physical materials and particles, managed to get some kind of blueprint build together. The metal emits a small dust kicked up from the wheel and the sand has a larger dirt kick up with small rocks and the water just splashes up. Going to add sound to them real soon.
Sunday, 17 January 2016
Beetle Bug Particle Effect Test
I've been working on dirt kicking up with small rocks and tyre track effects for the game.
Friday, 8 January 2016
Thursday, 7 January 2016
Small Texture Update
Needed a reused metal with weld seams and a painted texture to overlay on it. spent around 40 mins building it.
Wednesday, 6 January 2016
Beetle Bug Sound Test
Managed to get tyer and ending sound effects in to the game. FMOD is a great program for importing sounds in the unreal 4. Adding more sound soon!!!
Friday, 1 January 2016
Unreal Engine 4 Paint Overlays Materials
Been Messing around with the unreal 4 material editor, trying to put paint on top of other materials through masks and vertex painting. Iv build them up so i can put tileable textures on them and create motorable materials for one single mesh and have them look a little different by just moving the sliders.
Vehicle Update 07
It's been quite a slow few weeks with christmas and new years so not to many changes. The wheels have been reworked due to the othere ones being shit and lazy modeling, these are much game engine friendly and easier to uv and texture. I been working on the windows and really thinking about how they are going to look in the engine. Also putting the water seals in the window frames for more details. not sure home much more poly i can add befor the whole car will start pushing the game engine to its limes.
Newest Render
Older Render
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