Monday, 28 October 2013

Sunday, 13 October 2013

Scene Blocked Out


So the scene is all blocked out, found some interesting points to work out when it comes to the more detailed models. Did a quick lighting set up to get an idea for how the lighting would look. I'm really happy how it looking at the moment but if there's anything I'm missing please leave a comment, so I can get to work on it thanks :).




Monday, 7 October 2013

A New Year Begins

So my second year has just stated and I've been given a ton of work to do in the first week. The project I have been working on so far is the hardsurface modeling. I'm going to be posting up as much work as I can. Please leave feedback, it'll really help out in my development.

I've pick a corner with in the world of Jak and Dexter. I found a piece of concept I really liked a decided to build it in Maya and up the poly count, since the game has a shortage of them in the game. Though I would make a more realistic looking garage with the A grave Zoomer being worked on.  

The Zoomer is the main focal point I want to work on, making most of the peaces septet so I can place them wherever I want. also I've blocked out the scene so now I roughly know where everything is going to go.